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Need some opinions on a few sprites I made.

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Need some opinions on a few sprites I made. Empty Need some opinions on a few sprites I made.

Post by Heartlessdragoon Tue Oct 24, 2017 1:32 pm

So I've been making some items for SSVM as an addon(till further notice however) and would like some advice and/or criticism(if something can be improved) Here's the first image showing the armors I made first. P.S Mind the Rhino's (who for some reason look like gloom bat) as I'm still working on their color options.Need some opinions on a few sprites I made. 20171010  Really hope I did this right....
Edit: Good I got it right. Also mind the bellies I'll work on them later. For now their just prototypes.
Need some opinions on a few sprites I made. Espeon10 And here's a preview of one of the many spos I've done so far.


Last edited by Heartlessdragoon on Tue Oct 24, 2017 3:05 pm; edited 2 times in total (Reason for editing : Added a new image)

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Post by Xquavier Fri Oct 27, 2017 1:57 am

These look great!
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Post by Heartlessdragoon Mon Oct 30, 2017 7:17 pm

Found some old SPOs I made back when Starbound was still in Early Acces. Going to add them maybe even update them once I finish the current Experimental SPO

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Post by Heartlessdragoon Wed Nov 01, 2017 6:56 pm

Alright updated the Pidgeot head and completely forgot about the pidgeotto armor too. Updated it so it didn't look EXACTLY like Pidgeot.

The Before:

The After:


Last edited by Heartlessdragoon on Wed Nov 01, 2017 7:03 pm; edited 1 time in total (Reason for editing : Found out how to put spoilers. Sorry for the constant editing.)

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Post by Xquavier Fri Nov 24, 2017 6:44 pm

Seems good
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Post by Heartlessdragoon Mon Nov 27, 2017 9:28 pm

To be clear. When I said "the SPOs i made", the seven sprites above, I meant the sprites I turned into SPOs

List of whats been added(finished):

Things planned to add (but no promises):

Major Update:

Update #1 Date:3/10/2018:

Fixed the image. Still slightly blurry. Don't know why since the original picture is somewhat clear.


Last edited by Heartlessdragoon on Sat Mar 10, 2018 10:01 pm; edited 2 times in total (Reason for editing : Updating mod status)

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Post by Heartlessdragoon Wed Mar 14, 2018 4:32 pm

Update 3/14/18
Valoo first sprite is 80% done
Valoo:

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Post by Xquavier Sat Mar 17, 2018 12:41 pm

Your work is very great right now.
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Post by Heartlessdragoon Sat Apr 21, 2018 7:00 pm

I'm so happy right now! Why?
This is why!:

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Post by Xquavier Mon Apr 23, 2018 4:56 pm

Heartlessdragoon wrote:I'm so happy right now! Why?
This is why!:
OH MY GOD, I LIKE THAT!
^^
Keep it up!
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Post by Selicia Thu Apr 26, 2018 12:34 pm

Heartlessdragoon wrote:I'm so happy right now! Why?
This is why!:

Do you plan on releasing any of these things sometime?
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Post by Heartlessdragoon Fri Apr 27, 2018 4:44 pm

Selicia wrote:
Heartlessdragoon wrote:I'm so happy right now! Why?
This is why!:

Do you plan on releasing any of these things sometime?

Yeppers! But only when I rid them from as many bugs as possible. Don't want to release SPOs when they can potently crash the game after all.

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Post by Sleeps-Fox Sat May 05, 2018 9:01 pm

Heartlessdragoon wrote:I'm so happy right now! Why?
This is why!:

you could try using 'fullbright', if you can separate the rings into a new layer of their own with out breaking any of the animations you can add:
Code:
"fullbright" : true,
into the animations file for that specific layer, the result will be the layer ignoring light/shadow effects and will always remain bright and glowing.
this could help further with the glowing effects.
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Post by Heartlessdragoon Sat May 05, 2018 11:17 pm

I got it working already. The way I have it right now is how I wanted it. I want it to glow in the dark and display a pseudo-glow effect with a real glow, then stop glowing when exposed to light. The real question though is should I make the glow brighter by a little or alot?

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Post by Heartlessdragoon Sat May 05, 2018 11:21 pm

Although......... making the glowing rings their own layer would allow me to cut the code down by half(considering how I made the code was from using an ancient torch and a light sensor's data as a reference.) But I have no clue how to make an object's layer change... Still kinda new to this style of coding.

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Post by StuNuki Fri May 25, 2018 8:00 pm

Those are pretty amazing

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Post by Heartlessdragoon Sun Jul 22, 2018 3:22 am

Update: Been working on a few more SPOs and some Monsters. I managed to get the monster to attempt to eat its target only when it attacks.

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