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A Type Of TF?

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Post by JNJNRobin1337 Mon Dec 04, 2017 8:59 am

This Type Is Temporary, Applied Via Status Effects. Basicly Just Makes You Look Like What TF'd You, Depending On The Stage Of TF Atleast. Stage 1: Minor TF. This Ends Quickly And Makes You Only Partly Look Like What TF'd You. Stage 2: Medium TF. This Ends Semi Quickly And Makes You Look More Like What TF'd You. Stage 3: Full TF. Ends After Two Or Three Game Days, Maybe More, Maybe Less. Makes You Completely Look Like What TF'd You.
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Post by dragoneka Thu Dec 21, 2017 8:33 am

While that would be a pretty fun idea, that'd mean that they would need a LOT of new status effects that they then would need to apply over whatever race the character is, meaning edits to each individual race's sprite files for each individual TF state. To do it as you would suggest would require WAY TOO MUCH WORK I'd feel. A full TF or change, such as say being mummified by a cofagrigus vore (because they mummify what they 'eat' effectively) or Spenzaroo (the goodra that turns you into a slime) is probably more viable in the long run comparing...

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Post by JNJNRobin1337 Thu Dec 21, 2017 1:26 pm

That Does Make Sense In A Few Ways, And Affter Sheights Is Done Wh His Classes Ig Would Take Less Time, But I Cant Make Sprites Currently.

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Post by Sleeps-Fox Sat Dec 23, 2017 8:55 pm

dragoneka wrote:While that would be a pretty fun idea, that'd mean that they would need a LOT of new status effects that they then would need to apply over whatever race the character is, meaning edits to each individual race's sprite files for each individual TF state. To do it as you would suggest would require WAY TOO MUCH WORK I'd feel. A full TF or change, such as say being mummified by a cofagrigus vore (because they mummify what they 'eat' effectively) or Spenzaroo (the goodra that turns you into a slime) is probably more viable in the long run comparing...
the slime egg state is a status effect animation which renders the player invisible and behind the animation's egg sprite, to have a transformation effect at all... you would need to modify the player's physical state or have something that force's them to wear an outfit (just like the npc vore states) and i doubt ether one of those options are possible or been worked out as of yet.

though using the egg state idea, it would be possible to have that 'layer' move and react with the players controls, but to what extent i wouldn't know, movement, yes... (in egg state you can rock it left/right via trying to move left/right) item/weapon aiming? don't know.
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Post by petterson Thu Jan 17, 2019 1:39 am

Nice post but ias the name indicates, is a framework to define and run computations involving tensors. A tensor is a generalization of vectors and matrices to potentially higher dimensions. .

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