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Bugs that I have found, with their logs.

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Bugs that I have found, with their logs. Empty Bugs that I have found, with their logs.

Post by dragoneka Tue Jul 18, 2017 1:30 pm

The first bug I'd like to report is a problem being created with going down to the world (not the first bug I had reported on eka's, but one that happened after when I tried to double check the NPC dying at full bug wasn't just a one off.

Log of world not being able to be entered:

And now, because I had to restart everything to be able to make the world to re-test the NPC dying issue, here's the log for the session in which the goodra NPC (unbirth) died for having 3 NPCs (they die on the moment they lay the first egg).

goodra NPC die:


dragoneka

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Post by Sheights Tue Jul 18, 2017 6:26 pm

1. Can you go down to the planet at all? Like at all. Every time I came across this bug it would kick you back to your ship but it would still let you beam down. I'm furious that this is still an issue. Starbound loves to mess with status effects when you teleport off planets and it makes it infuriating testing for this stuff and when the status effect uninitialized when you leave it decides that only -half- the status effect needs to leave and the other half can BREAK YOUR WORLDS AND DESTROY YOUR NPCs. I spent 7 months on this and tested it so very very many times. Why didn't these bugs ever come up when I tested it and could observe it? Now I have to do this solely through hearsay of people who don't understand what's going on through the backend (and no one expects you to.)

I've got a fix for the bug but it's not pretty and we're going to have a billion status effects again and everything is just going to feel so gross making it all.

2. Victim[i] is registering as a nil value when it expects it to be an integer. The only way I can think this is happening is if the middle victim is requesting release and while someone else is sitting on top of them. I've tested all multiple capacity NPCs and this simply wasn't the case.

Do me a favor and download notepad++
Go and add this line to /starbound/scripts/vore/npcvore.lua on line 180.
Code:
if victim[i] == nil then sb.logInfo("Victim is Nil") end
Try to replicate the bug and get back to me.

It should look like this
Bugs that I have found, with their logs. Bdea6b3b44

Sheights
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Post by dragoneka Tue Jul 18, 2017 7:45 pm

With answer to 1: No, it wouldn't let me beam back down at all, and when I replicated the unbirth bug, it entirely moved me to ANOTHER world after I save and quitted to give you the log.

With answer to 2...

Spoiler:

Honestly looking forward to the VSOs honestly, and given you were able to do that unique effect with Spenzaroo, I'm hopeful for what other things you can do with them!

dragoneka

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Post by Sheights Tue Jul 18, 2017 7:54 pm

Yep it would appear that my hypothesis was correct as evident by your log saying "[Info] Victim is Nil"
I can fix this now. You did good actually splicing the script. Very very good.

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Post by dragoneka Tue Jul 18, 2017 8:04 pm

Thank you, although admittedly I didn't use notepad++ for that, I just used standard wordpad and searched for the function, then looked for the exact lines as you had them posted to splice it in. ^_^; Wasn't too hard.

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