Looking for feedback/A few questions

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Re: Looking for feedback/A few questions

Post by DireBug on Fri Jul 28, 2017 9:15 am

Sorry! Sorry... I... Assumed that when you said to replace fenerox with my code you meant it for every instance of it...

It looks like it worked, E doesn't dismiss him anymore. He's using fenerox dialogue, I'm guessing that's how it's supposed to be?

And the code, I wanted to post all of it but the forum preview widget said it was too long.

Ugh... So... The mess is more or less cleaned up. What should I do next?
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Re: Looking for feedback/A few questions

Post by Sleeps-Fox on Fri Jul 28, 2017 12:17 pm

You can still have your custom dialog, like the ones I previously highlighted in green, just don't change the tenant dialog paths, which I'll look into the tenant files in the morning...
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Re: Looking for feedback/A few questions

Post by DireBug on Fri Jul 28, 2017 12:33 pm

All right, thanks!
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Re: Looking for feedback/A few questions

Post by Sleeps-Fox on Fri Jul 28, 2017 10:35 pm

i had to check with my teach about this (still being taught some things my self), but according to him you would normally need to unpack starbounds resource files "packed.pak" and open the dialog folder... but here's a file anyway
https://drive.google.com/open?id=0ByXbEpbvCH7AMWNlekNfUE1SR2M

retrieve that fenerox.config from the link above, place it into the dialog folder, rename it to "dire.config" then open it, i will just go ahead and assume you want to change all of the lines so i will mark them in red. change nothing but the red... and make sure each line starts and ends with a quotation mark "

{
 "converse" : {
   "default" : {
     "default" : [

       "New person. Smells strange. Quite exciting!",
       "Odd person. Hopefully nice. Feeling cautious!",
       "Weird person. Not Fenerox. Being polite!",
       "Meeting stranger. Being friendly. New experience!",
       "Odd person. Saying hello. Not Fenerox?",
       "Friendly stranger. Feeling awkward. Cautiously optimistic!",
       "New stranger. Not confident. Saying hello!",
       "Unknown person. Not hairy. Looking weird."
     ],
     "apex" : [

       "New person. Smells strange. Quite exciting!",
       "Odd person. Hopefully nice. Feeling cautious!",
       "Weird person. Not Fenerox. Being polite!",
       "Meeting stranger. Being friendly. New experience!",
       "Odd person. Saying hello. Not Fenerox?",
       "Friendly stranger. Feeling awkward. Cautiously optimistic!",
       "New stranger. Not confident. Saying hello!",
       "Unknown person. Quite hairy. Nice beard!"
     ],
     "avian" : [

       "New person. Bird face. Quite exciting!",
       "Odd person. Hopefully nice. Feeling cautious!",
       "Weird person. Not Fenerox. Being polite!",
       "Meeting stranger. Being friendly. New experience!",
       "Odd person. Saying hello. Not Fenerox?",
       "Friendly stranger. Feeling awkward. Cautiously optimistic!",
       "New stranger. Not confident. Saying hello!",
       "Unknown person. Feathery body. Quite strange."
     ],
     "glitch" : [

       "New person. Looks metal. Quite exciting!",
       "Odd person. Hopefully nice. Feeling cautious!",
       "Weird person. Not Fenerox. Being polite!",
       "Meeting stranger. Being friendly. New experience!",
       "Odd person. Saying hello. Not Fenerox?",
       "Friendly stranger. Feeling awkward. Cautiously optimistic!",
       "New stranger. Not confident. Saying hello!",
       "Unknown person. glowing eyes. Metal skin?"
     ],
     "floran" : [

       "New person. Flowery smell. Quite exciting!",
       "Odd person. Hopefully nice. Feeling cautious!",
       "Weird person. Not Fenerox. Being polite!",
       "Meeting stranger. Being friendly. New experience!",
       "Odd person. Saying hello. Not Fenerox?",
       "Friendly stranger. Feeling awkward. Cautiously optimistic!",
       "New stranger. Not confident. Saying hello!",
       "Unknown person. Leafy body. Creepy smile..."
     ],
     "hylotl" : [

       "New person. Smells fishy. Quite exciting!",
       "Odd person. Hopefully nice. Feeling cautious!",
       "Weird person. Not Fenerox. Being polite!",
       "Meeting stranger. Being friendly. New experience!",
       "Odd person. Saying hello. Not Fenerox?",
       "Friendly stranger. Feeling awkward. Cautiously optimistic!",
       "New stranger. Not confident. Saying hello!",
       "Unknown person. rubbery skin. Looks weird."
     ],
     "novakid" : [

       "New person. Glowing brightly. Quite exciting!",
       "Odd person. Hopefully nice. Feeling cautious!",
       "Weird person. Not Fenerox. Being polite!",
       "Meeting stranger. Being friendly. New experience!",
       "Odd person. Saying hello. Not Fenerox?",
       "Friendly stranger. Feeling awkward. Cautiously optimistic!",
       "New stranger. Not confident. Saying hello!",
       "Unknown person. Fiery person. No face?"
     ]
   }
 },
 "accuse" : {
   "default" : {
     "default" : [

       "Stranger stealing. Not okay. Very worried!",
       "Shocking development. Thievery afoot. Very appalled!",
       "Witnessing robbery. Very concerned. Awful behaviour!",
       "Thief stealing. Not polite. Rather upsetting."
     ]
   }
 },
 "alert" : {
   "default" : {
     "default" : [

       "Thivery terrible. Must stop. Alerting guards!",
       "Stealing awful. Need help. Finding guards!",
       "Stealing wrong. Calling backup. Locating guards!"
     ]
   }
 },
 "tagCriteria" : {
   "default" : {
     "default" : [

       "Home changed. Quite disappointing. Not happy.",
       "Something missing. Home changed. Quite upsetting.",
       "Things missing. Home different. Feels wrong."
     ]
   }
 },
 "enclosedArea" : {
   "default" : {
     "default" : [

       "Walls broken. Needs repairs. Quite concerning.",
       "Home damaged. Needs repairs. Feeling upset!",
       "Home damaged. Walls broken. Needs fixing!"
     ]
   }
 },
 "otherDeed" : {
   "default" : {
     "default" : [

       "Another deed. Rather rude. Quite unhappy.",
       "Second deed. My home. Not happy."
     ]
   }
 },
 "severe" : {
   "default" : {
     "default" : [

       "Really upset. Feeling ignored. Might leave.",
       "Unacceptable conditions. Feeling ignored. Complaining loudly!",
       "Bad conditions. Feeling ignored. Considering leaving."
     ]
   }
 },
 "final" : {
   "default" : {
     "default" : [

       "Very upset. Leaving now. Disappointing experience!",
       "Leaving now. Being ignored. Poor home! "
     ]
   }
 },
 "beacon" : {
   "default" : {
     "default" : [

       "Being summoned. Feeling friendly. Let's talk!",
       "I'm needed. Conversing now. Let's chat!"
     ]
   }
 },
 "rent" : {
   "default" : {
     "default" : [

       "Feeling appreciative. Have gift. Hopefully liked!",
       "Feeling satisfied. Bringing gift. Take gift!",
       "Very pleased. Nice home. Take gift!"
     ]
   }
 },
 "reattack" : {
   "default" : {
     "default" : [

       "Fight resuming. Have spear. battle time!",
       "Attacker returns. Feeling eager. Let's fight!",
       "Attack reoccuring. Spear ready. Combat happening!",
       "Battle returns. Not afraid. Fenerox brave!",
       "No fear. Only brave. Spears forward!"
     ]
   }
 },
 "attack" : {
   "default" : {
     "default" : [

       "Fight started. Have spear. battle time!",
       "Attacker seen. Feeling eager. Let's fight!",
       "Attack occuring. Spear ready. Combat happening!",
       "Battle beginning. Not afraid. Fenerox brave!",
       "No fear. Only brave. Spears forward!"
     ]
   }
 },
 "killedTarget" : {
   "default" : {
     "default" : [

       "Battle successful. Not dead. Fenerox victorious!",
       "I survived. Battle won. Exhausting experience!",
       "Foe defeated. Spear strong. Now safe?",
       "Enemy defeated. Fenerox strong. Victory time!"
     ]
   }
 },
 "lostTarget" : {
   "default" : {
     "default" : [

       "Enemy disppeared. Cannot see. Enemy scared?",
       "Foe disappeared. Maybe fled. Maybe hiding?",
       "Enemy gone. Probably fled. Fenerox succesful...?"
     ]
   }
 },
 "outOfSight" : {
   "default" : {
     "default" : [

       "Enemy disppeared. Cannot see. Enemy scared?",
       "Foe disappeared. Maybe fled. Maybe hiding?",
       "Enemy gone. Probably fled. Fenerox succesful...?"
     ]
   }
 },
 "cantReach" : {
   "default" : {
     "default" : [

       "Foe far. Cannot reach. Spear short!",
       "Can't reach. Quite surprised. Enemy far!"
     ]
   }
 },
 "cheerOn" : {
   "default" : {
     "default" : [

       "Fenerox supportive. Providing support. Win battle!",
       "Eager helper. Providing advice. Win fight!",
       "Feeling eager. Contributing support. Win fight!"
     ]
   }
 },
 "helpme" : {
   "default" : {
     "default" : [

       "No weapons. Quite defenseless. Under attack!",
       "Not armed. Being attacked. Need help!",
       "Quite vulnerable. Under threat. Must flee!",
       "In danger. Being hurt. Must run!"
     ]
   }
 },
 "helpthem" : {
   "default" : {
     "default" : [

       "Witnessing attack. Can't help. Need assistance!",
       "Attack happening. Not armed. Someone help!"
     ]
   }
 },
 "encourage" : {
   "default" : {
     "default" : [

       "Fenerox supportive. Providing support. Win battle!",
       "Eager helper. Providing advice. Win fight!",
       "Feeling eager. Contributing support. Win fight!"
     ]
   }
 },
 "safe" : {
   "default" : {
     "default" : [

       "Danger gone. Feeling exhausting. Scary experience!",
       "Peril over. Survived encounter. Still shaken!",
       "Danger passed. Not dead. Good outcome!",
       "Not dead. Danger over. Need rest!"
     ]
   }
 }
}

then you can goback to your .npctype file and change those paths so they say /dialog/dire.config again... and all should be good...
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Re: Looking for feedback/A few questions

Post by DireBug on Tue Aug 01, 2017 6:47 am

All right, looks like it worked! Is there anything else I should do? Do I need to do anything with the .tenant files?
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Re: Looking for feedback/A few questions

Post by Sleeps-Fox on Wed Aug 02, 2017 12:59 am

Hmmm... Not that I can think of, if it all seems to work fine and as planned with little to no problems then I think that's about it...
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Re: Looking for feedback/A few questions

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